Wednesday, May 23, 2012

Candy Branch
Implemented Features:
  • Subsurface Scattering
  • Area Lamps
  • Logic Connector Highlighting
  • Mipmapping option per-texture
In progress:
  • Composite nodes in realtime
  • Parallax mapping
  • Volumetric Lights
Some other things that we have planned:

  • Volumetric Shadowing for Volumetric lights
  • Environment cube-mapping
  • Scrolling texture coordinates in material node editor
  • World normals in material node editor
  • Extra uniform inputs for 2D Filters
  • Sky and Atmosphere
  • Fog volumes
http://blenderartists.org/forum/showthread.php?248538-New-BGE-Features&highlight=candy

http://devlog-martinsh.blogspot.com/

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